Tuesday, November 2, 2010

Week 4 EOC: Death Race Jeopardy

Death Race Jeopardy, the game of intrigue, skill, and know how.   The game we played in class was fun, informative, and a learning tool. At first a PowerPoint Jeopardy game looked like a joke but after awhile I could see how it was helping me learn. Looking up  all the definitions and trying out how to make them into a question was defiantly a challenge. I'd like to learn how they were able to set up the game in PowerPoint, the knowledge is very useful for presentations. The game in the class really helped me with these definitions and the extra 42 points helped.

The game in class was really fun, nerve racking, and talk about combative. People running over each other, hiding their answers from the other classmates. Working with other classmates, coming up with answers, correct answers before the other team members did was fantastic. When the runner was writing down the answer before the time ran out, was very thrilling.

Preparing the Jeopardy game and playing the game I did learned a few things. Simple stuff like the date of invention, the date the inventor can prove the invention was conceived or when it was built and tested. Graham vs. John Deere, the 1966 Supreme Court case states guidelines for determining when a invention is nonobvious.


A large entity is a for profit company is one that has over 500 employees and the official Gazette is two weekly online publications produced by the U.S. Patent and Trademark Office.   
The repair doctrine, anyone who is authorized to make, use, or sell a patented device is also permitted to repair and replace unpatented components. The best for last, the Bayh-Dole Act, enacted in 1980, permits universities to claim patent rights in inventions created at a university with federal funding.



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